Year 2003. A government office building. End of shift. You cannot leave.
The floor
Each time, something may be wrong: an object missing, a chair turned, a light flickering, a door that slams behind you, a message in your chat that you never sent. Learn the floor. Trust your memory. Then choose.
Something changed. Reset the loop.
Everything is normal. Move on.
Choose wrong, and you start over.
The phone
Dragojlo, a tired colleague from another department, calls you on the intercom. He has been here longer than he should have been. Ask him for help. He usually knows. Usually.
Dragojlo is driven by a language model: you talk to him in your own words, in your own language, and he answers in character, in real time. He notices kindness. He notices contempt. He remembers. The relationship you build with him, trust, dependency, suspicion, decides which of the six endings you get. Some of them, he decides for you.
The game decides what is true. He only decides how to tell you.
Trailer
Features
Facts
Na srpskom
Drugi sprat se ponavlja. Uoči šta se promenilo, izaberi pravi lift i odluči koliko veruješ umornom glasu sa telefona. Psihološki horor u kom te AI kolega sluša, pamti kako se ophodiš prema njemu, i tiho te vodi ka jednom od šest krajeva.
Igra je u celosti prevedena na srpski, a sa Dragojlom možeš da pričaš na srpskom.